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CodeCup 2006

Game report

Game:   8004
Detectives:   Pieter Bootsma (#6721 Oberon)
Fugitive:   Thijs Marinussen (#6716 Sherlock)
Status:  OK
Result:  16 - 4 (DETECTIVES WIN)
The fugitive was caugth by detective 4 in city 43.

Board position

Map: connect14.txt

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Moves

Detectives:
Pieter Bootsma
Fugitive:
Thijs Marinussen
Start.127 84 92 58
Start.27
   1.T 19
   2.116 189 54 103
   3.T 192
   4.127 84 27 126
   5.T 104
   6.27 190 127 189
   7.T 192
   8.127 84 27 94
   9.T 104
  10.27 161 77 84
  11.T 192
  12.19 139 27 161
  13.C 194
  14.67 154 19 139
  15.C 125
  16.19 192 154 104
  17.C 100
  18.154 19 192 165
  19.C 98
  20.19 77 154 104
  21.T 175
  22.77 16 19 139
  23.T 54
  24.92 98 27 116
  25.T 140
  26.27 175 92 127
  27.T 172
  28.54 92 27 190
  29.C 25
  30.140 54 127 84
  31.C 183
  32.172 140 190 161
  33.C 3
  34.159 172 140 84
  35.C 43
  36.172 159 61 94
  37.C 69
  38.159 26 185 83
  39.C 72
  40.26 12 113 186
  41.C 69
  42.12 156 159 26
  43.C 43
  44.72 26 3 43
 
The fugitive was caugth by detective 4 in city 43.
 
Status:  WINLOSE
Game pts:164