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CodeCup 2006

Game report

Game:   9727
Detectives:   Pieter Bootsma (#6737 Oberon)
Fugitive:   Thijs Marinussen (#6946 Sherlock)
Status:  OK
Result:  17 - 3 (DETECTIVES WIN)
The fugitive was caugth by detective 2 in city 37.

Board position

Map: connect22.txt

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Moves

Detectives:
Pieter Bootsma
Fugitive:
Thijs Marinussen
Start.173 31 195 135
Start.85
   1.T 177
   2.85 50 115 28
   3.T 40
   4.173 46 189 120
   5.T 177
   6.85 173 80 28
   7.C 145
   8.72 85 5 63
   9.C 166
  10.71 177 101 120
  11.C 136
  12.145 40 166 28
  13.C 24
  14.136 80 101 135
  15.C 170
  16.138 5 91 143
  17.C 189
  18.136 80 135 156
  19.T 62
  20.24 189 122 135
  21.C 131
  22.170 62 93 122
  23.C 148
  24.76 9 131 195
  25.C 74
  26.97 62 9 165
  27.C 37
  28.163 195 97 70
  29.C 83
  30.54 7 8 25
  31.C 37
  32.174 37 165 68
 
The fugitive was caugth by detective 2 in city 37.
 
Status:  WINLOSE
Game pts:173