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CodeCup 2006

Game report

Game:   13840
Detectives:   Thijs Marinussen (#8096 Sherlock)
Fugitive:   Pieter Bootsma (#6737 Oberon)
Status:  OK
Result:  17 - 3 (DETECTIVES WIN)
The fugitive was caugth by detective 1 in city 112.

Board position

Map: connect28.txt

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Moves

Detectives:
Thijs Marinussen
Fugitive:
Pieter Bootsma
Start.164 23 119 62
Start.34
   1.C 157
   2.173 41 90 103
   3.C 144
   4.4 106 147 194
   5.C 70
   6.34 51 48 103
   7.C 135
   8.128 200 96 194
   9.T 192
  10.34 61 48 135
  11.T 41
  12.91 175 147 192
  13.T 31
  14.123 106 41 6
  15.C 88
  16.147 41 31 186
  17.C 165
  18.41 23 172 76
  19.C 160
  20.106 14 88 189
  21.C 90
  22.84 92 165 88
  23.T 89
  24.90 67 160 165
  25.T 69
  26.89 119 90 160
  27.T 95
  28.69 136 147 90
  29.C 28
  30.95 24 90 89
  31.C 121
  32.69 28 89 27
  33.C 112
  34.112 121 69 28
 
The fugitive was caugth by detective 1 in city 112.
 
Status:  WINLOSE
Game pts:173