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CodeCup 2006

Game report

Game:   7021
Detectives:   Pieter Bootsma (#6513 Oberon)
Fugitive:   Thijs Marinussen (#6677 Sherlock)
Status:  OK
Result:  16 - 4 (DETECTIVES WIN)
The fugitive was caugth by detective 2 in city 29.

Board position

Map: connect15.txt

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Moves

Detectives:
Pieter Bootsma
Fugitive:
Thijs Marinussen
Start.148 79 142 85
Start.120
   1.T 154
   2.87 143 67 29
   3.T 81
   4.79 90 72 92
   5.T 154
   6.87 79 127 53
   7.C 93
   8.79 87 72 92
   9.C 154
  10.87 127 148 29
  11.C 93
  12.127 81 72 67
  13.C 123
  14.120 13 127 72
  15.C 88
  16.13 81 41 127
  17.C 21
  18.120 13 123 81
  19.C 124
  20.127 26 88 120
  21.C 14
  22.102 186 21 127
  23.C 23
  24.186 134 126 102
  25.C 24
  26.102 186 14 127
  27.C 112
  28.186 134 23 87
  29.C 183
  30.193 72 24 36
  31.C 179
  32.23 148 151 2
  33.C 27
  34.24 23 183 36
  35.T 197
  36.148 106 179 53
  37.T 73
  38.97 36 27 196
  39.T 9
  40.73 53 197 79
  41.T 85
  42.9 92 73 90
  43.C 71
  44.119 184 9 141
  45.C 75
  46.184 85 119 113
  47.C 29
  48.85 29 9 75
 
The fugitive was caugth by detective 2 in city 29.
 
Status:  WINLOSE
Game pts:164