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CodeCup 2006

Game report

Game:   8708
Detectives:   Szymon Gwozdz (#6760 pathfinder)
Fugitive:   Pieter Bootsma (#6737 Oberon)
Status:  OK
Result:  13 - 7 (DETECTIVES WIN)
The fugitive was caugth by detective 4 in city 4.

Board position

Map: connect20.txt

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Moves

Detectives:
Szymon Gwozdz
Fugitive:
Pieter Bootsma
Start.21 135 170 188
Start.126
   1.C 136
   2.141 119 38 67
   3.C 126
   4.91 57 113 51
   5.T 81
   6.36 126 108 16
   7.T 60
   8.51 57 86 5
   9.T 142
  10.36 119 143 188
  11.T 33
  12.91 151 10 67
  13.T 140
  14.13 33 135 81
  15.T 65
  16.91 151 119 60
  17.T 107
  18.45 142 57 81
  19.C 178
  20.151 119 130 60
  21.C 107
  22.134 151 119 142
  23.T 65
  24.75 134 151 119
  25.T 140
  26.133 65 33 196
  27.T 45
  28.75 140 151 133
  29.T 91
  30.151 45 119 196
  31.P 36
  32.119 91 57 78
  33.T 16
  34.91 141 126 119
  35.C 5
  36.36 21 117 91
  37.C 30
  38.188 141 126 195
  39.C 16
  40.36 91 51 99
  41.C 5
  42.16 188 36 91
  43.C 30
  44.9 5 163 36
  45.C 115
  46.16 188 179 175
  47.C 157
  48.36 96 163 24
  49.C 67
  50.188 141 36 9
  51.T 81
  52.67 91 51 16
  53.T 60
  54.81 36 126 51
  55.T 142
  56.119 16 57 36
  57.T 33
  58.151 51 126 91
  59.T 140
  60.33 36 57 45
  61.T 65
  62.140 91 119 151
  63.T 107
  64.65 119 151 75
  65.C 178
  66.134 151 75 125
  67.C 26
  68.178 134 107 180
  69.C 4
  70.26 178 75 4
 
The fugitive was caugth by detective 4 in city 4.
 
Status:  WINLOSE
Game pts:137