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CodeCup 2006

Game report

Game:   14650
Detectives:   Szymon Gwozdz (#7684 pathfinder)
Fugitive:   Pieter Bootsma (#6737 Oberon)
Status:  OK
Result:  14 - 6 (DETECTIVES WIN)
The fugitive moves to a city occupied by a detective.

Board position

Map: connect30.txt

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Moves

Detectives:
Szymon Gwozdz
Fugitive:
Pieter Bootsma
Start.183 4 94 157
Start.69
   1.T 82
   2.108 24 115 51
   3.T 74
   4.54 109 82 34
   5.T 177
   6.108 69 74 183
   7.T 160
   8.200 54 177 128
   9.C 171
  10.191 108 160 177
  11.C 156
  12.67 200 177 83
  13.C 75
  14.171 129 74 177
  15.C 9
  16.156 74 42 105
  17.C 183
  18.75 187 74 61
  19.T 108
  20.9 183 129 177
  21.P 54
  22.183 157 200 74
  23.P 24
  24.108 51 94 82
  25.T 47
  26.54 34 123 69
  27.T 86
  28.24 54 94 109
  29.T 197
  30.47 24 132 31
  31.C 121
  32.86 47 28 24
  33.C 98
  34.197 76 121 47
  35.C 50
  36.58 64 98 24
  37.C 36
  38.161 176 130 198
  39.T 94
  40.50 198 32 36
  41.T 70
  42.36 24 113 94
  43.T 129
  44.94 54 107 70
  45.T 74
  46.115 108 163 123
  47.T 177
  48.82 200 77 70
  49.T 128
  50.74 96 200 94
  51.T 183
  52.177 128 108 200
  53.T 34
  54.128 183 157 108
  55.C 196
  56.183 34 51 54
  57.C 14
  58.187 54 11 180
  59.C 59
  60.14 108 84 54
  61.C 14
 
The fugitive moves to a city occupied by a detective.
 
Status:  WINLOSE
Game pts:146