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CodeCup 2006

Game report

Game:   12325
Detectives:   Pieter Bootsma (#6737 Oberon)
Fugitive:   Thijs Marinussen (#7694 Sherlock)
Status:  OK
Result:  16 - 4 (DETECTIVES WIN)
The fugitive was caugth by detective 2 in city 126.

Board position

Map: connect26.txt

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Moves

Detectives:
Pieter Bootsma
Fugitive:
Thijs Marinussen
Start.70 37 148 15
Start.71
   1.T 164
   2.58 91 165 169
   3.T 140
   4.71 70 58 164
   5.C 129
   6.87 36 176 71
   7.C 108
   8.70 96 58 164
   9.C 6
  10.36 87 165 104
  11.C 31
  12.148 36 164 114
  13.C 15
  14.143 148 104 6
  15.C 170
  16.31 97 169 108
  17.C 77
  18.15 148 95 6
  19.C 185
  20.170 36 119 31
  21.C 80
  22.14 70 77 15
  23.C 116
  24.185 88 14 170
  25.C 20
  26.80 10 87 14
  27.C 153
  28.116 180 70 87
  29.C 130
  30.20 10 43 96
  31.C 117
  32.153 70 83 106
  33.C 144
  34.130 43 118 123
  35.C 121
  36.117 83 144 21
  37.C 126
  38.130 48 118 33
  39.C 3
  40.51 139 194 21
  41.C 126
  42.3 126 118 33
 
The fugitive was caugth by detective 2 in city 126.
 
Status:  WINLOSE
Game pts:164