General
The applet's main purpose is to allow you to store games played at MindSports.
To copy a game from MindSports to your local applet, choose "View Frame Source" (in windows under the right mouse button, on a mac ctrl-click) and copy the game - the part within and including the applet tags:
<applet codebase="/classes" ... >the game</applet>
Insert it in a COPY of the game template as indicated, and open it in your browser.
You can copy the table with the moves too, of course. Note that is is outside the applet tags.
You can also use copies of the game template to practice the special params that allow you to
set up positions or problems, or to modify stored games.
Here's a table with the general params you can use:
<param name="..." value="..."> | This is the general format.
Simply replace the dots by the name and value concerned.
The line may be inserted anywhere in between the applet tags: <applet codebase= ... > here </applet>. |
Name | Value (* = default) | Function |
StartupAction | *Hold/Play/GotoEnd | 'Hold' will open the game in the initial position.
'Play' will start the game automatically. 'GotoEnd' will open the game's position after the last move made. |
StartupMove | *White_1/White_# *Black_1/Black_# | Whether white or black begins depends on the game. In Symple white moves first.
'#' is a move number other than 1, convenient in case of analysis of game positions. |
White_# Black_# | white move black move | Where '#' is the move number: White_1, Black_1, White_2, Black_2 ... and so on. The value is the move concerned in applet format.
The proper format for entering moves is a sequence of positions, separated by a hyphen ' - ', e.g. C3-E4-B1.
Note: if you copy a game from the ArenA, the format is implicitly correct. |
White_#_Comment Black_#_Comment | ad lib ad lib | Again '#' is the move number. The comment appears in the textbar after the execution of the move.
The comment is permanent until the next comment. It can be terminated by a subsequent 'empty comment' like this:
<param name="Black_6_Comment" value="Terminated by the next comment">
<param name="White_7_Comment" value=""> |
White_Setup Black_Setup | Position of pieces on the board. *Initial position |
As value use something like: b5, c5, c4, g4, h5, ...
Use a comma ' , ' or semicolon ' ; ' as separator. Spaces are ignored
Symple's initial position is, of course, an empty board |
FinalComment | ad lib | The comment appears in the textbar after the last move made. |
EndMessage | *White/Black to move ad lib | Gives the applet's status during the game, i.e. 'playing...' or 'held', and the player to move after the last move made. Can be used for a short final status like '1-0', 'draw', or 'black resigns'. |
PlaySpeed | any number (*10) | Tempo of auto play in tenth of seconds. |
TipTime | any number (*500) | Time before the tip shows in milliseconds. |
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Specific for Symple
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Board | *19x19 17x17 15x15 13x13 11x11 | Size of the Symple board.
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PenaltyFactor | any even number (*2) | A player's score is counted as the number of stones he has placed on the board minus P points for every separate group, where P is an even number.
Note: The MindSports site allows P to be set at 2, 4 ... 12, because these would seem to give the most interesting play. |
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