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CodeCup 2006

Game report

Game:   8643
Detectives:   Pieter Bootsma (#6737 Oberon)
Fugitive:   Thijs Marinussen (#6762 Sherlock)
Status:  OK
Result:  14 - 6 (DETECTIVES WIN)
The fugitive was caugth by detective 4 in city 56.

Board position

Map: connect20.txt

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Moves

Detectives:
Pieter Bootsma
Fugitive:
Thijs Marinussen
Start.119 91 113 36
Start.135
   1.T 11
   2.135 119 77 91
   3.C 169
   4.156 135 55 119
   5.C 63
   6.135 10 11 196
   7.C 161
   8.123 52 169 143
   9.C 171
  10.56 10 14 113
  11.C 161
  12.171 135 109 143
  13.C 20
  14.4 110 161 10
  15.C 74
  16.171 56 20 135
  17.C 147
  18.110 180 63 123
  19.C 11
  20.135 4 14 191
  21.C 77
  22.156 109 169 135
  23.C 87
  24.11 14 55 113
  25.C 71
  26.77 11 169 153
  27.C 37
  28.87 135 63 113
  29.T 86
  30.71 10 14 37
  31.C 7
  32.47 143 135 86
  33.C 168
  34.97 86 113 7
  35.C 197
  36.22 108 128 168
  37.C 132
  38.118 114 177 197
  39.C 143
  40.22 57 104 132
  41.T 10
  42.86 130 52 143
  43.T 77
  44.37 119 10 196
  45.C 11
  46.71 135 102 133
  47.C 77
  48.87 10 135 110
  49.C 55
  50.77 135 11 133
  51.C 169
  52.11 10 77 75
  53.C 63
  54.14 77 55 151
  55.C 161
  56.169 11 77 14
  57.C 20
  58.63 147 11 171
  59.C 56
  60.20 74 14 56
 
The fugitive was caugth by detective 4 in city 56.
 
Status:  WINLOSE
Game pts:146